Lumosity

Lumosity is a cognitive training suite available through the web (in both browser and app versions) that offers engaging programs that can improve core brain processes. It is designed to be customized by the user to specifically address five basic categories of cognitive processes: Speed, Memory, Attention, Flexibility, and Problem Solving. Users can also track their progress in each category over time, both in comparison to past scores as well as to others in their age group. It is intended for all types of users, not just those looking for remediation of cognitive difficulties.

Available for: Computers (PCs and Macs) and mobile devices
Company: Lumos Labs, Inc.
Classification: Cognitive Training Exercise
Targeted conditions: Any
Target demographic: Any
Special provider necessary: No
Non-English version available: Yes (French, German, Japanese, Portuguese, and Spanish)
Where to get it: web version at Lumosity; iTunes; Google Play


Expert ratings and reviews

PsyberGuide rating: The research and support basis of the product

Total score: 11/14

subscores
Basis of research: 1/3
Source of funding for the research: 2/2
Specificity of proposed intervention: 2/3
Number of consumer ratings: 3/3
Product advisory support:  1/1
Software support:  2/2

date of rating: June 2016

Explanation of the rating factors


MARS rating

  • Two experts rated the MARS
  • Quality scores range from 1 to 5, where 5 is the maximum score

Objective quality score: 4.34

Subscale scores:

Engagement: 3.80

Functionality: 4.75

Aesthetics: 4.83

Information: 3.99


Subjective quality score: 3.63

Perceived impact score: 2.33

 

Independently rated by the Queensland University of Technology

Date of rating: August 2016

More information about the MARS scale


Expert review

Read the review of Lumosity by expert Dr. Alice Saperstein, Ph.D., Assistant Professor of Medical Psychology, Columbia University Medical Center




Research on the product

Below is a list of some of the published research supporting this product. It has not yet been studied as a treatment specifically for schizophrenia or other psychotic disorders. Click the links if you are interested in reading the full articles (unfortunately, you may need to pay for some of them).

    1. Finn, M., & McDonald, S. (2011). Computerised cognitive training for older persons with mild cognitive impairment: A pilot study using a randomised controlled trial design. Brain Impairment12(3), 187-199. doi:10.1375/brim.12.3.187
      • “Results indicated that participants were able to improve their performance across a range of tasks with training. There was some evidence of generalisation of training to a measure of visual sustained attention.”
    2. Hooker, C.I., Carol, E.E., Eisenstein, T.J., Yin, H., Lincoln, S.H., Tully, L.M., Dodell-Feder, D., Nahum, M., Keshavan, M.S., Seidman, L.J. (2014). A pilot study of cognitive training in clinical high risk for psychosis: Initial evidence of cognitive benefit. Schizophrenia Research, 157(1):314–316. doi:10.1016/j.schres.2014.05.034. http://www.ncbi.nlm.nih.gov/pubmed/24954429
      • “Processing speed, which was marginally below normal before targeted cognitive training, significantly improved after targeted cognitive training, and larger improvement was associated with greater gains in role functioning.”
    3. Kesler, S. R., Sheau, K., Koovakkattu, D., & Reiss, A. L. (2011). Changes in frontal-parietal activation and math skills performance following adaptive number sense training: Preliminary results from a pilot study. Neuropsychological Rehabilitation21(4), 433-454.
      • “Participants demonstrated significantly increased basic math skills, including number sense, and calculation as well as processing speed, cognitive flexibility and visual-spatial processing skills. With the exception of calculation, increased scores also were clinically significant (i.e., recovered) based on reliable change analysis. Participants additionally demonstrated significantly increased bilateral parietal lobe activation and decreased frontal-striatal and mesial temporal activation following the training programme. These findings show proof of concept for an accessible training approach that may be potentially associated with improved number sense, math and related skills, as well as functional changes in math-related neural systems, even among individuals at risk for altered brain development.”
    4. Mayas, J., Parmentier, F., Andrés, P., & Ballesteros, S. (2014). Plasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial. Plos One, 9(3), e92269. doi:10.1371/journal.pone.0092269
      • “The results of the present intervention study show for the first time that distraction can be reduced in older adults through brain training using video games, therefore highlighting such practice as a potential protective factor against the effect of cognitive aging. The second key finding of our study was the positive effect of brain training on alertness…” (p. 6).

 

Read more on the company’s website:  http://hcp.lumosity.com/research

On 1/5/16, Lumosity reached a settlement with the FTC over its advertising claims.  The FTC charge was that Lumosity “deceived consumers with unfounded claims that Lumosity games can help users perform better at work and in school, and reduce or delay cognitive impairment associated with age and other serious health conditions.”  More information about the settlement is on the FTC website.



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